Due to the developing COVID-19 situation, we have pushed back the research papers abstract deadline to Monday April 13 and the paper submission deadline to April 17.
Furthermore, this year’s EGSR will take place completely virtually. We are currently evaluating available options for remote attendance and the format and details for this are still being worked out. Authors of accepted papers this year will be asked to present their work remotely. We encourage authors to submit work to EGSR despite the altered circumstances of a virtual EGSR meeting.
A PDF version of Research Track call for papers is available to download from here.
The Eurographics Symposium on Rendering 2020 will take place in London, England from June 30th to July 2nd, 2020. This 31th event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
All accepted research papers will be presented at EGSR 2020 and archived in the Eurographics digital library (exact publication modalities pending). Furthermore, a selection of them will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer graphics and related fields, such as virtual and augmented reality, deep learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2020 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:
- Physically-based rendering (PBR) and global illumination
- Monte Carlo sampling and integration
- Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms
- Image processing for rendering, including denoising
- Machine learning for rendering and rendering for machine learning
- Augmented/virtual reality, including rendering, input, and output technologies
- Rendering software systems
- Procedural modelling, texture, geometry, and simulation
- Image-based rendering (IBR)
- Computational photography, optics & displays
- Expressive rendering and image manipulation (NPR)
- Material and scattering models
- Inverse and differentiable rendering
- Acquisition and modeling of geometry and appearance
- Human perception of rendered images
- Specialized rendering hardware
- Scientific visualization, e.g. large-scale data visualization and volume rendering
- Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system. The submission should use the EGSR 2020 LaTeX template available on SRM following this link (first create an account on the SRM system to download the template).
Important dates (All times are midnight, 23:59 UTC)
- Abstract deadline:
April 2April 13, 2020
- Papers deadline:
April 7April 17, 2020
- Reviews released to authors: May 10, 2020
- Rebuttals due: May 14, 2020
- Author notification: May 25, 2020
- Final papers due: June 15, 2020
- Abhijeet Ghosh, Imperial College London
- Tobias Ritschel, University College London
- Tim Weyrich, University College London
- Andrea Weidlich, Weta Digital, NZ
- Anton Kaplanyan, Facebook, USA
- Belen Masia, U Zaragoza, Spain
- Christoph Peters, KIT, Germany
- Derek Nowrouzezahrai, McGill, Canada
- Diego Nehab, IMPA, Brazil
- Elena Garces, Technicolor, France
- Elmar Eisemann, TU Delft, Netherlands
- Eric Heitz, Unity, France
- Fabio Pellacini, Sapienza University of Rome, Italy
- George Drettakis, INRIA, France
- Hendrik Lensch, Tübingen University, Germany
- Holly Rushmeier, Yale University, USA
- Hongzhi Wu, Zhejiang University, China
- Iliyan Georgiev, Solid Angle, UK
- Jaakko Lehtinen, Aalto University and NVIDIA, Finland
- Jan Novak, NVIDIA, Switzerland
- Jeppe Revall Frisvad, Technical University of Denmark, Denmark
- Karthik Vaidyanathan, Intel, USA
- Kun Xu, Tsinghua University, China
- Kun Zhou, Zhejiang University, China
- Laszlo Szirmay-Kalos, Budapest University of Technology and Economics, Hungary
- Li-Yi Wei, Univ. of Hong Kong, Hong Kong
- Lingqi Yan, UC Santa Barbara, USA
- Marta Ortín Obón, University of Zaragoza, Spain
- Matthias Zwicker, Univ. of Maryland, USA
- Michael Wimmer, TU Wien, Austria
- Miika Aittala, NVIDIA, Finland
- Nicolas Holzschuch, INRIA, France
- Nima Kalantari, Texas A&M University, USA
- Pedro Sander, Hong Kong, China
- Peter-Pike Sloan, Activision, USA
- Philip Dutré, KU Leuven, Belgium
- Pieter Peers, College of William & Mary, USA
- Rachel Brown, NVIDIA, USA
- Steve Marschner, Cornell, USA
- Sung-Eui Yoon, KAIST, South Korea
- Tamy Boubekeur, Adobe, France
- Toshiya Hachisuka, Univ. Tokyo, Japan
- Tzu-Mao Li, MIT, USA
- Wojciech Jarosz, Dartmouth, USA
- Yue Dong, MSR, China
Industry Track call for papers
A PDF version of Industry Track call for paper is available to download from here.
The Eurographics Symposium on Rendering (EGSR) 2020 includes an Industry Track that includes invited papers from our colleagues in industry that are on topics of interest to the general rendering community. The goal of this track is to provide an accessible venue for getting out ideas that have found practical use in industry and could impact the future of rendering research, but that do not meet the standards of scientific evaluation expected in formal research papers. These papers will be curated by the papers co-chairs and will be presented in the conference along with the traditional research papers.
We are looking for papers that present ideas and applications of rendering (both high-end and real-time), as well as other aspects of image synthesis (e.g., image-based rendering, rendering for AR/VR, machine learning for rendering, etc.). Topics for possible Industry Track papers could include, but are not limited to:
- Novel rendering ideas that are interesting but might not be developed to the point of a formal research paper but are already successfully used in practice
- Extensions or twists on existing rendering algorithms that have been found to produce better results
- A description of a state-of-the-art rendering pipeline or rendering software system
- The publication of a new dataset that would facilitate research in rendering
- Position papers that pose interesting problems found in industry rendering applications that should be more emphasized in academic research
Papers accepted in this new Industry Track will be published in the Eurographics Digital Library for archival purposes and presented at EGSR 2020, which will take place in London, England from June 30th to July 2nd, 2020.
How to Submit Your Work
Please email the program chairs at firstname.lastname@example.org with a PDF of your paper submission with the subject “Industry Track Submission” by the deadline below. The chairs will then curate the industry track program from the submitted papers and provide feedback to the authors. We expect that most papers will be fairly short (around 1-4 pages) although authors can submit longer ones if necessary to describe their idea. The authors should use the “Industry Track” template available following this link.
Important dates (All times are midnight, 23:59 UTC)
- Industry Track papers deadline: May 26, 2020
- Author notification: June 2, 2020
- Final papers due: June 22, 2020
Industry Track FAQ
Q: Can people in academia submit?
A: Yes, but we are looking for ideas that have shown practical use through some kind of industrial deployment.
Q: Should I submit to this track or to the standard research paper track?
A: This track is designed to provide a low-overhead venue to get out ideas that have practical use but have not gone through the same scientific evaluation as a research paper. However, authors who feel that their idea would be a significant contribution to rendering community and are willing to meet the standards of evaluation and comparison to previous work of a research paper should strongly consider submitting a standard research paper.
Q: Can I submit a one-page paper?
Q: Can a paper contain images from copyrighted material?
A: We expect the submissions to be as close as possible to the final version which would appear in the Eurographics Digital Library. Please clear all the material contained in the paper with the appropriate owners of the IP to ensure it can be published prior to submission.